Comments

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What is your method for designing levels? They are very clever.

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I usually start with a solved puzzle and move my way backwards trying to add layers of steps and complexity. The puzzles doesn't need to be exactly difficult or smart either, you only need to make the player feel like they are solving a puzzle and not actually the frustration of solving it.

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Solid good game. Got stuck thinking inside the box in rocket but the rest seemed a bit too easy even  21:42 2184 moves

Love it, thank you!

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Thanks for make.

You're welcome ;)

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Cute game.  A few of the boards were challenging, but overall it was nicely paced and a good diversion.

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great puzzle game, with an interesting aesthetic hook! The last level (Unfair) is definitely a little unintuitive, it feels like the mechanic it introduces was never properly explained. Overall though, the puzzle levels thoroughly explore the possibility space presented by the mechanics.

I'm glad you enjoyed it.

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love the game, rocket is definitely difficult :(

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Thanks! I will definitely try to gradually adjust the difficult progression next time.

it was actually really good progression I just didn't think "out of the box" ;)

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Really fun game!

Thanks for playing!

Is there an undo button?

Not yet because adding it to current implementation would be a giant hack. I'm testing to see if the game is any good, and then I might do a proper remake and an extended version.

this game is awesome :)

This comment is awesome ^^